Inazuma Eleven

I’d been crunching some Japanese TV ratings numbers for a different post, and one thing that struck me was, beyond the usual ignored-by-internet-chatter shows that tend to top the ratings (Sazae-san, Chibi Maruko-chan, Doraemon and Shin-chan), there was another show that occasionally squeezed in at the bottom of the top ten, often above the pop culture sensation that is Naruto.

That show was Inazuma Eleven.

Which you had probably guessed from the name of the post.

Based on the hybrid RPG/football game from Level-5, it presents an OTT version of a school football league that resembles Shaolin Soccer more than it does Jossy’s Giants. As best I can tell from the eight episode’s I’ve watched so far, the plot closely follows that of the videogame. And there’s a recurring visual of players running towards goal that I’m guessing is a straight pull from the videogame as it really doesn’t belong in animation otherwise.

Despite that adherence to its videogame parent, there’s plenty to recommend if you’re a fan of OTT exaggeration and of Level-5′s character design (like Professor Layton, Inazuma Eleven benefits from a huge cast of characters who are far from cookie cutter in design). The exaggeration though is where the real fun lies.

For starters you’ve got a team of kids learning special football moves (the goalie summons a giant hand, the striker has a flaming kick) from an secret handbook in an underground training compound built under the school. That’s bigger than the actual school. And then there are the opposing teams.

The “evil” team drives arround in a bizarre looking giant bulldozer type vehicle that they use to destroy the schools of the teams they beat. It looks like something that belongs in a Warhammer 40,000 army. The other teams I’ve seen them play so far include a team of supernatural monster children, children raised by wild animals like Tarzan and cyborg children. Such are the wonders of the Japanese education system. Of course they’ve all got their own special football moves too – for example, the supernatural team cast “spells” on our heroes mid match.

You may note that I’ve mentioned 4 teams there, and indeed they’ve played 4 matches so far in the 8 episodes I’ve watched. No Eyeshield 21-style pacing here, Inazuma Eleven moves ahead at a fair clip, with nothing taking more than two episodes to resolve so far. As kids shows based on handheld RPGs go, this is up there with Pokemon. That might seem like I’m damning it with faint praise, but given the usual success rate with transferring properties from videogames to cartoon, Inazuma Eleven is a resounding win for director Katsuhito Akiyama (Gall Force) and OLM (Pokemon). In fact, if it wasn’t for the United States’ disinterest in the sport, I’d have expected the game and anime to have had an English language release.

One final note. The end credits feature the three female leads singing the ending theme in what I believe is a homage to the daddy of all sports anime with ridiculous training regimes Star of The Giants. Of course, Star of The Giants homages are as regular as clockwork, but I’d not seen that particular aspect, The Aurora 3 (or Three Daughters of Aurora, not sure on the exact translation/name), being referenced so directly before.

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HATE FUN 2004! Ragnarok The Animation

Korean MMORPG gets the animation it deserves.

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HATE FUN 2004! Yumeria

Namco videogame adapted by Studio Deen.

I bet this is dreadful.

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HATE FUN 2003! F-Zero Falcon Densetsu

This entry is part 71 of 78 in the series HATE FUN 2003

Not exactly sure why 2003 needed an F-Zero anime, but you got it anyway.

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HATE FUN 2003! Gungrave

This entry is part 70 of 78 in the series HATE FUN 2003

Boring prequel to the videogame. In yet another mind boggling stupid design idea, rather than use the character designs and mecha designs created by Yasuhiro Nightow (Trigun) and Kousuke Fujishima (Ah My Goddess), they decided to go with the guys who’d go on to do Black Lagoon. Now they’re perfectly fine designers, but the look of the anime, once it starts to deal with the prequel aspect, is a real disconnect to what was arguably the strongest element of the game.

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HATE FUN 2003! .hack//Legend of the Twilight

This entry is part 9 of 78 in the series HATE FUN 2003

Another Bee Train show I actually quite liked. Unlike .hack//Sign, this show actually resembled an online videogame as I knew it, with a lot more happening in the game itself, and players actually interested in playing the game. The two leads are still as boring as Sign’s (with an added creepy incest vibe) and the ending is straight out of Zu Warriors from the Magic Mountain in it’s “fuck we don’t have an ending lets just get psychedelic” approach.

But, despite those flaws, I think there’s enough to like in the writing, characters and the music, that made it an enjoyable watch.

Or maybe it was just that it was half as long as //Sign?

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HATE FUN 2003! Gunparade March

This entry is part 7 of 78 in the series HATE FUN 2003

Videogame adaptation that I’m sure I get mixed up in my head with something else. Takeshi Mori brings the first space flight as work rather than adventure show of the year, though like his earlier Vandread remembers to fill it up with girls so as get the audience that want that in too. I knew the name, but until I just looked it up, I thought this was a completely different show. That was still filled with girls, mind you, but more militaristic than blowing up comets and meteors.

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HATE FUN 2002! Shin Megami Tensai Devil Children Light & Dark

This entry is part 60 of 74 in the series HATE FUN 2002

Sequel to a spin-off anime of a spin-off video game!

I’m doubly willing to bet this isn’t very good.

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HATE FUN 2002! Bomber Man Jetters

This entry is part 54 of 74 in the series HATE FUN 2002

This was lacking in what I wanted from a Bomberman cartoon. Namely massive amounts of explosions.

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HATE FUN 2001! Kirby: Right Back at Ya!

This entry is part 57 of 71 in the series HATE FUN 2001

Never seen this, but reading the notes on what 4kids changed I felt like banging my head against a table. Not railing against the concept of localisation itself, more careless/stupid localisation. Specifically the digital removal of ALL text regardless of language. I don’t know if that was just carelessness or a disturbing extension of Kahn’s belief that kids don’t read. Either way boggles the mind.

That being said, the notes on the wiki page about how the show was developed and the more high minded approach they seem to have had in mind makes me curious to see it even in the bowdlerised form.

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