CIOASIISAG Part 9 - Marvel Super Heroes

November 3rd, 2007 by Brack

These are probably the RPGs I’ve run the most, and written the most material for a campaign for. Which is astounding considering how poor the actual rules are.

Obviously the pull of these games to me was the Marvel license. I’d liked Marvel comics as kid, starting with a Spidey/Ghost Rider UK reprint as a treat as a kid after having to go to London for various tests (the other treat being a Battle Of The Planets transfer kit). Then various second comics picked up in school fairs/jumble sales and the occasional present from my grandmother. Finally there was the UK printing of Secret Wars, Secret Wars II and Spider-Man and ZOIDS.

I kind of forgot about them when I went to secondary school, until WH Smith’s started getting US Marvel comics in. Which coincided with when I got into RPGs. So TSR’s licensed Marvel RPG was a natural draw.

Now the rules were based around this colour coded chart. You rolled percentile dice, the cross referenced the roll on the chart against the value of the statistic you were using. They used this system on various other non-D&D games that TSR released at the time. One of the Gamma World editions used it as did their Conan RPG and Star Frontiers. Possibly the Indiana Jones RPG too. I don’t think Top Secret/SI did, but I could be wrong. I’ll look it up when I get to that one.

Some people liked this system, but I found it a pain. I dislike games with unnecessary work, and cross referencing two numbers on a chart definitely count as too much work. But I still kept hacking away, trying to get a decent campaign going, because I had such Marvel love. And this really was a game for Marvel lovers.

It was essentially OHOTMU the RPG, particularly the Advanced version and it’s supplements. Most of it’s supplements were vast depositories of statistics for Marvel characters both prominent and obscure. And on top of that there were the Gamers Guide To The Marvel Universe books that at the time were arguably better than the information provided by Marvel at the time. At one point I had all but 5 products published in this line (I’ve since disposed of a lot of that material via eBay) and here’s the products I’d recommend if you were interested in playing:

Marvel Advanced Set - The core rule book. The rules aren’t particularly clear and you’ll end up winging a lot of it. Plus there’s not that much scope for character variety.
Ultimate Powers Book - An expanded character creation book. You’ll end up rewriting the character type table, as frankly it’s barking mad, but the range of powers and the rules to use them are expansive.
Realms Of Magic - This was for the Basic set, but the magic rules in the Advanced are, if anything, even worse than the Basic’s. This supplement completely replaces the magic rules and makes them workable.
The MT Modules - This was a 3 part time travel themed campaign by Ray Winninger. A great adventure with a superb meta-gaming climax.
The MX Modules - This was a 4 part campaign based on The Nightmares Of Futures Past story from the X-Men. It’s clever trick is to set the adventure in your hometown. Of course this trick works better when you are in America. I had to pretend Spalding was in Massachusetts when I ran it.
Deluxe City Campaign - This is the only supplement that actually gets around to telling you how to run your own campaign. I think TSR must have thought you were only going to play their published supplements.

Most of these can be downloaded in PDF form for free at MarvelRPG.net

It should be said a lot of my criticisms of the game are in hindsight, back when I started playing I was a lot less critical of game mechanics and more interested in settings. But I do think those flaws held me back in every getting a campaign really off the ground in my first gaming group. I’ll talk about my long-term Marvel campaign when I get around to talking about the SAGA rules Marvel RPG, but here’s some teenage brain spill about the characters we created at secondary school.

AXE-MAN - This was the first character I created using the Basic set. His power was that his hand turned into an Axe. I was 13, this seemed cool to me then. I believe he was a mutant and that his background was that he had been asked to join the X-Men but was thrown out for being too cool.
TWISTED SOULS - This was the superhero team that my players in my first group came up with they were:

MR MYSTERY - a robotic Rorschach clone, with Hank Pym powers
ACE OF SPADES - a mystic swordsman
TWISTER - a mutant with wind based powers
and there was a Captain Marvel-type whose name I forget. The twist was that he was a cat who turned into a human superhero.

THE WRESTLER - a teleporting wrestler
MEK-A-NEK - a blatent copy of the He-Man character
ALIEN SKATER - The HR Giger creation. BUT ON A SKATEBOARD!

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Five Awesome Links

February 10th, 2007 by Brack

Great Pop Things - Great Pop Things was a comic strip that ran in the NME around the time I started reading it regularly. 1992 I think as Father Ted writer chap, Arthur Matthews’s  “Doctor Crawshaft’s World of Pop” cartoon was running at the same time. GPT was the creation of Colin B Morton and Chuck Death. Chuck Death being a psuedonym of the Mekons’ Jon Langford. It was great. My brother and I still refer to Steve Albini as “Steve Albundy” to this day because this strip.

Ghost In The Shell Lego - It’s the crab tank thingy from the end of the Ghost In The Shell film. In Lego.

Moriyama Miki and The Honkytonk Devils - Another Japanese country band. I’m kind of fascinated by the Japanese country scene as the best I can tell, it seems to work exactly like the British country scene.

The Usuta World - A fansite for the works of humour manga author, Kyosuke Usuta. The most well known work of Usuta’s in the west is “Sexy Commando Side Story, That’s Amazing Masaru-san” through the fansubs of the late 90s anime. And when I say well known, I’m guessing it’s known by a couple of thousand people at most. Currently running in Japan is the strip “He Blows Like PYU! Jaguar” which hasn’t made it to anime yet, but has a number of video games and CDs out. Usuta’s humour is along the lines of something like Cromartie, but is more surreal and fractured, with a less of a reliance on hammering a joke into the ground.

Marvel Super Heroes - Scans of the old TSR Marvel RPG, known fondly as the FASERIP system after the seven stats it used. I ran this on and off from the late 80s in secondary school, until the much better SAGA system came out in, I think 1998 or 97. The books produced were more bad than good. I know this, as until recently I owned all but 3 of the products produced for it. The Advanced Rules, the Ultimate City Campaign Set, the Ultimate Powers book, the MX modules, and the MT modules are probably the only essentials. The Gamers handbooks are nice if you want to play specific Marvel characters. Those MT modules by Ray Winninger are awesome adventures, with the best meta-payoff I’ve ever seen.

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