Lum-A-Week 136 – The Birth of Ten-chan’s Son? I Didn’t Know a Thing

Boy, Rumiko Takahashi really likes stories where things get attached to peoples bodies.

A space duck is making a delivery, when he is distracted by a lady space duck and bumps into a space sign. This causes him to drop his load of strange green eggs over Earth. One of which flies past Ten and attaches itself to his stomach.

For most the first half of the episode Ten is moping around with this egg, worried it’ll take over a month to hatch. It’s full of the faux melodrama and melancholy you’ve come to expect from the show by now, but not many laughs. Once it does hatch, and out comes a bee with Ten’s face and personality, the episode gets going.

The bee torments Ten, much like Ten torments Ataru, eventually leading Ten to flee to Tomobiki High School to get Lum to help him. Of course all the girls are charmed by the bee in the same way first Ten charmed them, and the boys similarly see through the bee’s personality. The duck finally catches up with his eggs, and is shocked to see one has hatched.

The eggs, it turns out, contained “Mirror Bee” larvae. These take on the personality of the men they attach to, hence the name. This is, of course, the cue for the punchline and we learn that not only Ten has had an egg attach itself to him, but so have Ataru, Mendou, Megane, Onsen-Mark, Ryu’s dad and Cherry.

Cut back to outer space and we see a disgruntled delivery duck now “bee-ing” harassed by bee doppelgängers of the male cast.

Perfectly acceptable episode, though not as good as the same team’s work on episode 125. Definitely could have used more laughs in the first half and coming straight after the talking flower episode didn’t help either.

Screenplay: Tokio Tsuchiya
Storyboard: Tomokazu Kougo
Director: Tomokazu Kougo
Animation Director: Kyoko Kato

Category: Anime

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Violence Jack – Beast King

Back when I first read this, Beast King felt like the last gasp of Violence Jack as being shocking for shock’s sake. Suitably, it’s a direct follow up to Hell City Kanto (adapted as Evil Town in the OAVs) the last chapter that I found truly shocking. However going back again to write about this chapter, it didn’t seem quite as shocking. I’m not sure if that means I’ve been desensitised to phallic tiger tongues and beheadings, or if it was just the jumbled way it was arranged in the collections I read.

King Bomber

In addition to the return of Aira Mu from God Mazinger, the main source for this chapter comes from King Bomber (1976). As best as I can tell it involved teen drummer Shingo Hibiki who merges with the golden African statue, King Bomber to defeat his enemies. It’s probably a lot more complicated than that, the villain here seems named after a civilisation that King Bomber had destroyed earlier in history in his own manga.

Really simple to sum up this time, as Jack is barely in it, and that means we don’t get lengthy speeches or random shaming of the Slum King to confuse matters. The androgynous, abused, frequently naked, blonde waif Shingo Hibiki wanders into a jungle full of wild animals that escaped the zoo after the Great Kanto Earthquake.

Meanwhile, we meet the villain of the piece, Kibara. Who is, of course, an evil zoo keeper wearing a crocodile’s head as a hat. He’s trained animals to kill man, and is upset that strangers have arrived in his jungle. Not Shingo, but Aira Mu and her followers. Who, Shingo happens to come across when both decide to bathe at the same time. Aira almost comes a cropper at the hands of a wild tiger, but Shingo’s innate animal empathy saves her.

He returns with her to her settlement, where they have made a wooden statue of their saviour, Violence Jack that they call King Bomber. Kibara meanwhile is tearing through the forest hunting for Aira Mu. Sensing danger, Jack turns into his phoenix form and flies off.

If only his danger sense was a little more prompt…

The village is massacred and the survivors taken to Kibara’s camp to be tortured. Shingo was left behind and plead for the statue of King Bomber to rescue Aira. At which point Jack arrives and the pair merge into the statue, and Jack raises the tiger Shingo befriended from the dead (though it appears he’s just putting part of his essence into it’s body).

And the pair go and rescue Aira in the bloodiest way possible.

Unfortunately, the chapter seems to run out of pages and the final fight between Jack and Kibara happens off panel. All we get is Aira discovering Kibara dead, and Shingo lying in the broken shards of the King Bomber statue. A disappointing ending considering some of the sequences of carnage that other chapters have had.

Thankfully the next chapter is perhaps my favourite and full of some utterly genius moments of (re-)invention

Category: Manga

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Best Anime of the 00s – The Diary of Tortov Roddle (2003)

Early web-animation from Oscar winning animator Kunio Katō. This review originally appeared in my livejournal in 2005, when the animation was still available on his website – you can now see it on Crunchyroll.

The Diary of Tortov Roddle is a short film divided into shorter, well not even stories, more like tableau, of a traveller. The land in which is he travels is surreal. The way in which he travels is surreal. The things he sees are surreal. Now surrealism is a difficult thing to pull off. You see it often mistaken for Eddie Izzard-style meandering wacky nonsense, invariably ending in “…err…FISH!”.

This is not the route this piece takes.

This is not a comedy, is more a creation of a feeling or mood. Slightly melancholy, yet warm and inviting. It’s not a scary surrealism, its more the feeling of seeing something out of the ordinary and then being able to sit back and feel the glow of being gifted with the opportunity to see that. Be it a cartoon projected onto the side of a bear, or rabbit people commuting to the moon. This is achieved not only by the events depicted but by the techniques used. No dialogue is used, only music and interstitial captions. But more importantly is the art. Apparently using pencil illustrations and 2d computer animation, it has wonderful sense of being to it.

Category: Anime

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Death Comes To Town – Episodes 1-4

We’re now halfway through the Kids In The Hall’s big television comeback, a murder mystery narrative, and it’s one of the best new comedies I’ve seen in a long time. While they’ve freely admitted to the influence of The League of Gentlemen on the format, it actually has more in common with Psychoville. This is at its most obvious in the opening episode where it similarly suffers on the laugh front from having to introduce so many characters and plot elements. Though unlike Psychoville however, KITH aren’t so in love with horror movies that it gets in the way of the funny. I always got the feeling from Psychoville that Pemberton and Sheersmith were actually those “How Many Kills?” teenagers from The League of Gentlemen when they were younger. And possibly hadn’t grown up all that much.

In fact Death Comes To Town is very light and whimsical in its handling of material that could have easily been made spooky and creepy. As grotesque as some of the characters are, there’s a degree of sympathy in their portrayals. While it’s shed the sketch show element of their earlier work, the actual performances of the older Kids are far beyond their old work. This is reflected in the characters who, by and large, are new creations.

Of the main characters, only Bruce McCulloch & Mark McKinney cop characters have been imported from original KITH show intact, though others appear as cameos (The Chicken Lady showed up briefly in episode 4) and other characters are extensions of types they’ve portrayed before. McKinney’s Death character feels like a deadbeat version of his Satan and Kevin McDonald’s public defence lawyer is a variation of the multitude of twitchy neurotics he’s portrayed over the years.

Another big difference is that there are plenty of non-KITH performers showing up too, from original (pre-TV) KITH member Luciano Casimiri as The Prabbi (Half Priest-Half Rabbi) to Colin Mochrie as an exploitative vet who has kept McDonald’s lawyer characters cat alive for 30+ years.

The greatest thing about it though is that as well as having great gags and great performances, it also legitimately works as a mystery. Not only is it slowly revealing more about the murder the show hinges around, there’s also a secondary set of mysteries surrounding Death. Like a lot of the characters he started off one-note, but as we get more and more glimpses of his past, he becomes a lot more complex and more questions are raised.

You’ll have to be Canadian to watch it at the moment, or do a decent impression of one on the internet, and as much as I’d hope we’d get this over in the UK, the fact we only got 13 episodes of KITH in the first place doesn’t exactly bode well. It’ll be a shame as it’s one of two recent comedies (both from creators making comebacks of sorts) that really gave me some confidence about TV comedy again.

Category: Comedy

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Lum-A-Week 135 – What Do I Care For Talking Flowers

We’re back, after a long hiatus, to reviewing every episode of Urusei Yatsura. Real life took the sheen off writing about Urusei Yatsura day in day out, plus the reason I started it (sitting at home with a foot injury) eased off. But now it’s back, back, back! Once a week this time, so I don’t burn myself out again.

What a shame that I came back to such an annoying episode.

The animation is fine, continuing the high budget Studio Deen episodes. But good grief, this contains one of the all time annoying vocal performances.

Ran has purchased some flowers that mimic people repeating what they say, but Cherry ends up blowing the blooms all over town after they have recorded Lum and Ran talking.  The blooms then latch onto various members of the cast, repeating fragments of the earlier dialogue. It drives everyone mad, including the viewer, as not only is the dialogue repetitious, it’s in this annoying, demented, effect laden voice. Horrible. I can’t even force myself to re-watch the ending to see how it wrapped up.

Screenplay: Yumi Asano
Storyboard: Junji Nishimura
Director: Junji Nishimura
Animation Director: Takafumi Hayashi

Category: Anime

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Prison Pit Book One

Finally got this wonderful Johnny Ryan comic for Xmas.

Ryan’s said that Kentaro Miura’s Berserk was a influence on the book, but the thing its relentless black comedy and violence reminded me of was Go Nagai at his prime. If this was 1970s Japan, there’d be a Cannibal Fuckface cartoon for the kids to watch. Next to Scott Pilgrim this felt to me like the western comic that’s got closest to properly understanding the energy of manga, rather than simply aping the surface elements.

The story, such that is, follows our hero Cannibal Fuckface who is thrown in the eponymous prison pit and then commences killing and eating the similarly ultraviolent inhabitants of the pit. The first chapter is named “FUCKED”. The second is named “MEGAFUCKED”. That is probably all you need to know.

It’s the best art I’ve seen Ryan do in his career, more focused and while it mainly maintains a four-panel-a-page rhythm, when he breaks from that to do a splash page or change the panel rhythm, he does to great effect. If you’re going to do a splash page, it might as well be of a monster made of sperm or a barbed penis.

While part of me hopes for Cannibal Fuckface’s adventures to continue, it is “Book One” after all, I’d also really like to see Ryan do more work that expands his horizons from his gag roots.

Prison Pit @ Fantagraphics
Johnny Ryan

Category: Comics

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Inazuma Eleven

I’d been crunching some Japanese TV ratings numbers for a different post, and one thing that struck me was, beyond the usual ignored-by-internet-chatter shows that tend to top the ratings (Sazae-san, Chibi Maruko-chan, Doraemon and Shin-chan), there was another show that occasionally squeezed in at the bottom of the top ten, often above the pop culture sensation that is Naruto.

That show was Inazuma Eleven.

Which you had probably guessed from the name of the post.

Based on the hybrid RPG/football game from Level-5, it presents an OTT version of a school football league that resembles Shaolin Soccer more than it does Jossy’s Giants. As best I can tell from the eight episode’s I’ve watched so far, the plot closely follows that of the videogame. And there’s a recurring visual of players running towards goal that I’m guessing is a straight pull from the videogame as it really doesn’t belong in animation otherwise.

Despite that adherence to its videogame parent, there’s plenty to recommend if you’re a fan of OTT exaggeration and of Level-5’s character design (like Professor Layton, Inazuma Eleven benefits from a huge cast of characters who are far from cookie cutter in design). The exaggeration though is where the real fun lies.

For starters you’ve got a team of kids learning special football moves (the goalie summons a giant hand, the striker has a flaming kick) from an secret handbook in an underground training compound built under the school. That’s bigger than the actual school. And then there are the opposing teams.

The “evil” team drives arround in a bizarre looking giant bulldozer type vehicle that they use to destroy the schools of the teams they beat. It looks like something that belongs in a Warhammer 40,000 army. The other teams I’ve seen them play so far include a team of supernatural monster children, children raised by wild animals like Tarzan and cyborg children. Such are the wonders of the Japanese education system. Of course they’ve all got their own special football moves too – for example, the supernatural team cast “spells” on our heroes mid match.

You may note that I’ve mentioned 4 teams there, and indeed they’ve played 4 matches so far in the 8 episodes I’ve watched. No Eyeshield 21-style pacing here, Inazuma Eleven moves ahead at a fair clip, with nothing taking more than two episodes to resolve so far. As kids shows based on handheld RPGs go, this is up there with Pokemon. That might seem like I’m damning it with faint praise, but given the usual success rate with transferring properties from videogames to cartoon, Inazuma Eleven is a resounding win for director Katsuhito Akiyama (Gall Force) and OLM (Pokemon). In fact, if it wasn’t for the United States’ disinterest in the sport, I’d have expected the game and anime to have had an English language release.

One final note. The end credits feature the three female leads singing the ending theme in what I believe is a homage to the daddy of all sports anime with ridiculous training regimes Star of The Giants. Of course, Star of The Giants homages are as regular as clockwork, but I’d not seen that particular aspect, The Aurora 3 (or Three Daughters of Aurora, not sure on the exact translation/name), being referenced so directly before.

Category: Anime

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Durarara!! – Episodes 1, 2 & 3

From the author of Bacanno! and the folks who turned that book series into a cartoon, comes this tale of strange goings on in the Ikebukuro district of Japan.

Like Bacanno! the first episode flings a whole load of characters, factions and plots at you at once. However it’s a little easier to get to grips with as it’s all taking place in the same time period and locale. Well, ignoring the fact that the lead character has no head. It’s an approach that worked well in Bacanno! and it works here too, though perhaps not quite as well. It’s a little more linear in its approach and the characters doing the introduction are more part of the story than in Bacanno!.

It reminded me of Jonathan Tweet’s RPG, Over The Edge, as you have a locale populated by outsiders, some of whom are somewhat odd, and all sorts of conspiracies, secrets and gangs operating beneath the surface. Like Baccano! there’s a very thin line between normality and the supernatural, and having your lead be an Irish unseelie faerie (Durarara!! is a corruption of Dullahan) calls into question the humanity of some of the other characters who show unnatural abilities and behaviours.

Episodes 2 & 3 begin to put some distance between Durarara!! and Bacanno! in the approach to adaptation. Each Durarara!! episode has a narrator, and focusses on an individual story, even if there are sub-plots ongoing throughout. Gone is the clockwork script and editing of Bacanno! and its time slips, instead we get a slower paced, more deliberate approach. It’s more interested in the characters and, so far, works very well, as different characters see different sides of each other depending on the episode and circumstance. Most notably, the information broker, Izaya Orihara, sinister and manipulative in episode 2, comes across more positively in episode 3.

As to the narrator, it’s not clear who the narrator is in Episode 2, but in Episode 3 it’s the character of Simon (the guy who works at the Russian sushi restaurant with the overly complicated nationality) suggesting that the each episode has a different character narrating, so Episode 2’s could be supposed to be Celty the Dullahan’s voice rather than just Narrator as actress Miyuki Sawashiro is listed as.

In terms of animation, the character design isn’t quite as solid as Bacanno!, but there’s lots and lots of great movement. A lot of it is in the body language and poses, but there’s also a lot of physical comedy, particularly from the supernaturally strong and perpetually angry Shizuo Heiwajima (shades of Bacanno’s Graham Specter). There’s one beautiful gag in episode 3 that had me cackling, and it’s something you could only do in cartoons.

Other bits I liked included, the spot in episode 3 where Mikado and Anri are running away and she ends up dragging him along, Masaomi’s general theatricality in the way he moves and how that disappears when Izaya shows up, and the puckish way Izaya moves throughout. It feels like Masaomi is putting on a show in his movements, whereas Izaya’s feel like the movements of a natural born trouble-causer and shit-stirrer.

It’s the only new show that’s really gripped me in both story and animation, an all round great package. So check it out.

Category: Anime

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Kaitou Reinya – Episode 1

Behold. The Future of the Anime. Today.

Forget moe. Forget light novels. Forget visual novels. They are all red herrings. They are just pop eating itself, and most of those who protest their existance would simply replace them with works equally niche and worthless.

If you want the actual future of anime, look to this show. The future is cheap flash animation done badly.

When you look at Akitaro Daichi’s Flash work on Gag Manga Biyori, it is hard to distinguish from his hand-animated work on 1998’s Sexy Commando. The makers of Kaitou Reinya on the other hand have gone for a look that is much closer to Flash artists like FROGMAN or Weebl. And that’s probably an overly favourable comparison. Lets just say it is very obvious that the show has  been made in Flash or something similar. At its worst, it equates stretching and squashing a static drawing of a figure as animation.

It feels like they’re seeing just how much they can shave the production budget down to before viewers stop tuning in. Similar to when Adult Swim started squeezing animation budgets and we ended up with stuff like 10oz Mouse. Of course there’s a second factor involved here and that’s the fact the show is a vehicle for one of the womanchildren spat out by the Morning Musume machine. In this case, Tanaka Reina who is cast as the lead character thief Kaitou Reinya. So it’s possible most the budget is going to her, or her management, and that’s why this thing looks so cheap.

It’s a shame, as the character design is quite fun and there’s actually some good gags with the mouse that would work so much better they’d put more money/effort into it. Thankfully what little I’ve caught of Ufotable’s Yawarakeme and of the fourth season of GMB suggests there’s still some promise in this growing sector of anime. And as more people turn to it, I think we’ll see innovation in the same way we’ve seen it in western Flash animation over the last decade.

Category: Anime

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The downward spiral begins.

Manga Mania Issue 18 (January 1995)

In case I haven’t mentioned it already, the issues of Manga Mania that I’ve been talking about so far are ones my younger brother had bought, and I’d only been reading the Akira strips. He stopped buying them and this issue was the first I actually bought myself, mainly for Akira. I think I’d bought the Boxtree Ranma books just before or around the same time, so I was already on the slippery slope.

Looking at the issue now, it’s not a particularly strong one. Very little authorial voice (most articles are attributed to Manga Mania) and a couple of the articles are just not worth bothering with at all.

ARTICLES:

  • An overview of Kosuke Fujishima, particularly Oh My Goddess and You’re Under Arrest. Interview with him, translated from Kappa Magazine.
  • A look at Robot Carnival, tying into a Collector’s Card set being released in the UK. Yes, we got the merchandise and not the film.
  • An overview of Ryoichi Ikegami’s career.
  • An article on the Johnny Mnemonic film!
  • Trish Ledoux’s column was about shoujo manga.

JAPAN NEWS:

  • Gatchaman OAV
  • Ghost Sweeper Mikami: War In Heaven film
  • Key The Metal Idol
  • Tenchi Muyo TV
  • Yamato: The Next Generation
  • Suikoden: Demon Century

UK NEWS:

  • From Kiseki: Star Blazers #3, Return of the Overfiend III #3, Robotech #3, Ambassador Magma #5, Adventure Duo #1 & #2
  • From Manga Video: Guyver #10, Crying Freeman #5/6, AD Police File 2

US NEWS:

  • From Viz Video : Fatal Fury

One final note. There’s an advert for a shop selling garage kits and that reminded me there used to be a degree of overlap between modellers and anime fans. I think I encountered imported Gundam model kits years before I encountered the anime. Did that crossover increase in proportion when the boom happened? Or did it stay the same size and is now a much smaller part of the “hobby”?

Category: Anime, Manga

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