The Girl Who Leapt Through Time

June 22nd, 2008 by Brack

This ran at the BFI yesterday, so I took the opportunity to see the film on a big screen. For some reason they moved it to the main NFT1 screen, possibly it was doing better in ticket sales than they thought as the theatre was packed. Regardless, it was superior experience to whichever of the theatres I saw Mind Game in a couple of years ago, I wasn’t squashed up against the side of a wall. Also, unlike Mind Game, it was actually screened off a film print rather than a DVD. Unfortunately the film print had seen better days, the start of the film had a lot of noise and dirt on the print, and there were glitches here and there later in the movie. Nothing too detrimental, but a little annoying at the start.

Watching the film with a full audience reasserted in my mind that Mamoru Hosoda is the anime director that people have bemoaned is lacking - someone who can create excellent films, with broad appeal, whose surname isn’t Miyazaki. And he does it without aping the Ghibli style. Hosoda’s style is distinctly recognisable as his own. For awhile I wasn’t sure if the look of his films was his own, or that of his frequent collaborator Takaaki Yamashita, but seeing some of Yamashita’s work away from Hosoda, makes me think it’s firmly Hosoda’s vision that we see on screen.

Hosoda’s work frequently uses shots that frame the world in a way that simulates the point of view of someone standing in that world (though not a character POV). Lots of wide shots, low horizons and high skys. Often, rather than changing shots, or using tracking shots and close ups, we see a scene act out within that shot. Late in the film he plays with the idea of a tracking shot, using it as he would any of his other shots, by having a character move within the frame of the tracking shot, effectively outrunning the speed of the “camera”.

Also he takes great care in positioning characters within a shot, drawing your focus to them, even when there is a lot going on in the background. Hosoda is interested in rooting his animated world in reality, even if the story involves time travel, digital monsters or super-powered pirates, and here he gets to do that to it’s fullest extent yet. Often shots are full of bustling human life meaning that, unlike much anime, the characters don’t live in a vacuum of their own existence. And the movements of the main characters themselves aren’t some idealised, smooth version of human movement, they are clumsy, bumbling and rambunctious.

Story-wise, this is my favourite sort of science fiction, where a single idea is all that separates the fictional world from our own. It is a charming and light concoction, indeed, it is commented within the film that it’s good that the ability to time travel is used so trivially. The performances of the three leads are for the most part good, though Riisa Naka as Makoto is far better at the comedic aspects of her role than the emotional parts. Her crying really left a lot to be desired (a distressed walrus springs to mind) but there’s only really one scene that comes up in.

Easily the best animated film of 2006, it’s good that Kadokawa & Bandai have been attempting to give it the international recognition it deserves.

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DETROIT METAL CITY - Full Trailer

June 10th, 2008 by Brack

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20th Century Boys Promo Clip

June 3rd, 2008 by Brack

via Twitch

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Speed Racer

May 10th, 2008 by Brack

The Casa Cristo 5000 section of this film works marvelously. It is for all intents and purposes a live-action episode of Speed Racer. Speed drives the Mach 5, he wears a blue shirt and little red neckerchief and colourful villains try and run him off the road in elaborate ways. It’s simple, easy to follow and a whole lot of fun.

So it’s a shame the rest of the film doesn’t have that consistency of vision. The two track races we get that bookend the film play like video game visions of XTREME FUTURE SPORTS~! The visit to villain Royalston’s HQ plays like Willy Wonka’s Automotive Factory. The whole first third of the film just drags despite some great actors doing good work.

And there’s the abiding sense that there’s been two different versions of this film made and scenes from each have been stuck together to make this mess. This mainly comes from the cars our hero drives.

He starts with the Mach 6, but in the Casa Cristo drives the Mach 5 (Speed’s traditional car from the cartoon), then late in the film they BUILD the Mach 6, because they don’t have a car for the final race, even though the Mach 5 was OK in the last scene we saw it in. Which leaves you wondering, was that first race a flashback - which it wasn’t.

Now there is an explanation that can make sense of this, but it’s not obvious from the film. Instead I was left with the feeling that at some point a version of the film was made where the Mach 5 was the car and at another point a version was made where the Mach 6 was the car. Because I can’t get my head around some writing a plot this muddled and muddy deliberately, particularly when the actual dialogue, and how individual scenes play out, works well.

Oh wait, these were the guys behind the Matrix trilogy. I’ve answered my own question.

I’ve read the V for Vendetta director (whose name I forget, James Teigue?) acted as second unit director and I’d be interested to see if he was responsible for the Casa Cristo section, as it really felt like the work of someone different from the rest of the film.

It’s not worth going to the cinema for as it’s too long, and you feel the longness at the start of the film rather than the end. But it’s worth catching as a rental when it’s out on DVD, the art direction, the performances (the cast is great from top to toe, everyone seemingly cast for having great cartoony faces, even Matthew Fox’s wooden face is great for cartoony stoicism) and the whole middle section are worth watching it for.

In the meantime, watch these instead:

Speed Racer Goes Crazy

Ghostface Killah - Daytona 500

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I just remembered the 4th trailer I saw with Iron Man

May 6th, 2008 by Brack

…that had left such an impact I’d completely forgotten it for 4 days.

That new M. Night Shyamalan film. I still don’t recall actually what it was called. “Marky Mark and the Panicky Bunch” maybe?

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Iron Man

May 4th, 2008 by Brack

Hopefully the sparseness of posting will be over now. I’ve been feeling grotty and been laying low for the past couple of weeks, partly self induced as I wasn’t taking the medication I’d been given in the manner it was meant to be taken. So… howzabout that Iron Man film?

Right now I’m of an opinion that this is the best superhero movie we have. It’s at once true to the source material and accessible. And above all, it’s fun all the way through.

The fun is infectious, most of it emanating from Robert Downey Jr. Now the first two Spider-Man films are pretty fun, but when it gets serious the fun drains from the film. As good as Batman Begins is, a lot of the film is poe-faced, there’s warmth there in Caine and Oldman’s performances for sure, but it feels more worthy than a fun comic book film.

Even when Tony Stark is at his lowest, Iron Man maintains a sense of fun. The key to this in the characters. Downey deserves the bulk of the credit, particularly for making the pre-heroic Stark so likeable even though he’s an irresponsible ass. Which is key, as it stops Pepper Potts and Rhodey from looking horrible for being friends with him. Even when he was a “merchant of death” he’s so charismatic and full of fun that you’d want to be his friend.

A film that wanted to be pretend it wasn’t a comic book film would have had Stark become wracked with guilt to point of becoming a sour faced grump after his road to Damascus moment. What makes Iron Man fun, and thus great, is that the heroic Stark’s approach to changing the world is exactly same as his approach to having fun and making money.

One thing that I’ve not seen commented on much is how good the physical effects are. Stan Winston’s crew do a exemplary job on the physical armours and they blend seamlessly with the animated effects. The fact that there was physical versions of the armour makes them feel a lot more solid than a solely CGI effect might have given us. The general level of props and set dressing is splendid too. It’s particularly noticeable as the film doesn’t actually use that many locations - a great deal of the movie is Stark in his workshop essentially talking to himself.

I’ve read that plenty has been cut out, a lot of Rhodey’s scenes apparently fell by the wayside and the Ghostface cameo isn’t there any longer (we do get a new Ghostface track though in the scene on the plane), but by making the film roughly 2 hours and focusing it firmly around Downey works wonders. It’s a rare scene in Iron Man that doesn’t have Downey as part of it and he’s the glue that holds it all together.

***

The trailers we got with it were Crystal Skull, Hulk and Speed Racer. There may have been a fourth one but I can’t recall it.

The Hulk trailer was the first one, which thrilled me the first time I saw it, but left me cold on a second viewing. I think the direction and effects may be the weak spot here, the story looks a reasonable reworking of Abomination’s story, and there’s plenty of good actors in it. Norton seems to act himself small and timid as Banner which is pretty impressive.

The Crystal Skull trailer came off incredibly leaden. No shots were cinematically exciting and it has the aura of un-neccessity about it.

Speed Racer at least had me feeling “YEAH! CINEMA!”. Given past experiences of the Warchowskis, I suspect the story will be weak, but the visuals great. But I was fine with Dick Tracy and Cutey Honey live action films for the same reason, so I’ll be giving this a watch next week.

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Detriot Metal City OAV - TAF08 trailer

April 7th, 2008 by Brack

Uploaded by saueki

This looks a very good capturing of the art style, similar to how well Sexy Commando and Cromartie were animated. I wonder who is directing, as it would be an ideal project for Akitaro Daichi’s comic timing. Detroit Metal City as a whole really needs a proper English release, the parodies of heavy metal and aspects of the music industry are pretty much familiar wherever in the world you are. Hopefully the live action film might be the thing to kick start it Tokyopop or Dark Horse’s interest (I don’t think anyone else has licensed Young Animal titles - am I wrong?). Sharing a star with the live action Death Note has brought the live action film onto world cinema sites radar, so a US release seems a definite possibility.

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Five Awesome Links

February 8th, 2008 by Brack

Ben Ettinger writes far more than we have any right to expect to see in the English language on the Tiger Mask anime.

WFMU’s Beware of the Blog dicusses “midcore” gaming

Twitch brings the noise on 20th Century Boys.

More from Twitch! Ani-Kuri 15

The Best of Oh Word in 2007

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Cod Liver Elf

February 3rd, 2008 by Brack

At first I was dis-inclined to see Cloverfield. “Viral” marketing can easily come off as obnoxious, though this isn’t necessarily due to the marketing itself. Often it’s down to the people who buy into the marketing working themselves up into an annoying lather, alienating those who aren’t into the marketing to the eventual product.

Also I think there’s a risk that by putting creative efforts into satellites of the main product, you can end up losing focus on what you want people to pay for. As Lost is a good example of a show with lost focus and all sorts of orbiting ephemera, and this film is coming from the same production company I wasn’t all that eager to see it.

However, on reading it was only 77 mins long once you ignore credits, then it became a much better prospect.

As a monster movie filmed from the POV of the fleeing civilians it works marvelously. All that internet gumph that they marketed it with? Forget it, you never feel like you are missing a piece of the puzzle. A monster attacks New York, people flee. That’s all you need to know. Quibbles are minor, it can be a little too cute on occasion - having the cameraman being called Hud for instance - and more obvious 9/11 references are a little cringeworthy. But the thing is over so fast that they don’t have the time to hang around and annoy you. The lack of explanation for why the monster exists and is attacking New York is also not a problem for the same reason. Had it lasted longer and not given you an explanation, then you might have grounds to complain, but for what it delivers - no explanation is needed.

I do wonder how people who had bought into the internet marketing games reacted to it - was it the payoff that they were expecting/wanted? Did following the trail of internet gubbins add anything to what was on screen?

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A HAPPY MOMENT

January 10th, 2008 by Brack

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