Dissecting Frogs with Seitokai Yakuindomo

“Analyzing humor is like dissecting a frog. Few people are interested and the frog dies of it”. – EB White.

Like that is going to stop me.

The Seitokai Yakuindomo anime started recently as part of the summer season of anime. It’s based on Tozen Ujiie’s 4-panel gag manga that currently runs in Weekly Shonen Magazine. The gags are hung on the premise of an all-girls high school having to open its doors to male students due to a falling birth rate (Gakuen Utopia Manabi Straight! also uses falling birth rate for a springboard). The main characters are three girls on the school council and the boy they press gang onto the council to represent the new gender in the school. So far, so cliched. School councils and press ganging people onto committees seem to be some of the most popular “me-too” ideas in manga and light novels at present.

The manga of Seitokai Yakuindomo stands out from its peers and influences on two main points. First off, it’s very low on fan service. In fact in terms of art it’s less salacious than Azumanga Daioh. Compare these bikini pin ups, Tozen Ujiie uses far less suggestive angles than Kiyohiko Azuma, who seemed to love that “looking up at boobs” angle more and more as Azumanga Daioh progressed.

The second point is in direct contrast to the first, indeed without the first it would not be as effective. Namely, “dirty jokes”. Obviously this is hardly unique, we’ve already had B Type H System adapted this year, another series whose female lead is sex-obsessed. The differences are that Seitokai Yakuindomo isn’t visually explicit, there’s no romantic underpinnings and while the lead does/says stupid things, she isn’t a complete idiot. Just a partial one when the gag demands it.

Most of all though, the series is highly focussed on gags over characterisation. The four main characters are basically there to be shuffled about into various combinations to set up and deliver gags. In fact they are barely characters. You’ve got Takatoshi (male, defacto straight man), Shino (President of the Council, sex-obsessed), Aria (busty, tells dirty jokes) and Suzu (super-intelligent, comically short). They’re basically hooks to hang jokes on.

A typical gag set up will be as follows:

* Character A says something ostensibly serious.
* Character A then says something stupid/incongruous to the setup.
* Character B reacts to it.

Normally it will have the same character deliver the setup as the punchline, rather than break it down to a standard feed/comic distribution of roles. The straight man often only comes into play in the last panel, commenting on the idiocy that happened in panel 3.

This is why I don’t feel it’s setting out to shock by using “dirty jokes”, but rather just using sex as the incongruity. Sure, the toilet talk adds a frisson to the joke, particularly as the comic doesn’t try to be sexy, but the funny is in how it gets from something perfectly clean to something dirty. It’s cleverer than just drawing a cock on a blackboard (which is still admittedly funny). There’s other joke formula they use (and over use) like Suzu being too short to do something and something innocent looking like something rude from a certain angle, but the one above is probably the most common so far. It’s all very music hall, rather than out and out shock humour.

The anime on the other hand is different beast to the manga, and that’s what I really want to talk about here. If you weren’t aware of the manga, then from a distance the anime might just strike you as your typical slightly smutty otaku bait shows. One thing that really adds to that is the colour palette chosen. Seriously fuck this colour palette. Particularly when it saturates the incredibly dull opening sequence of episode one, playing like the opening to some dumb erotic video game being adapted into animated homeopathic porn. You know what palette I’m talking about.

Yeah, that fucking palette. There’s some blue-green in there too, but the backgrounds in that opening are awash with oversaturated pastel blues and pinks. The blues should be complementary to the browns of the school uniform (at least in the RGB spectrum), but they are so oversaturated that they overpower the characters. The pink just makes it so much worse. This sort of thing is what annoys me the most about modern anime, moreso than poor hat animation!

After a couple of minutes of this opening that seems to go on forever, we get an opening animation full of brazen dick jokes and one of those tedious peppy J-pop songs (not to mention some ludicrously ambitious panning animation).

Then we get an even more ludicrous 3D shot to set up the first gag. Which isn’t that great so let’s skip to the second gag, based on the second 4 panel strip. Prepare to have any humour present killed by over analysis.

Panel 1 / Shot 1

The anime flips the characters around, and pulls the focus from them by filling the screen with a busy, garish background that overpowers the layout. Apart from that it’s pretty much adhering to the strip.

Panel 2 / Shot 2

Here we get a complete change in camera position, as the middle two panels are pretty much the same shot it in the original. By changing the shot, the anime can recreate the beat made by the movement from one panel to another.

Panel 3 / Shot 3

Here the shot is much closer to the original layout, however we now get a budget saving move come into play, where the anime hides the mouth of the character talking off screen. Hooray, one less thing to animate!

Panel 4 / Shot 4

And finally, the punchline is delivered with a shot that’s pretty much straight out of the manga. However, the anime has second response shot that it adds…

This is the sort of shot that doesn’t really happen in the comic, if only due to the restraint of the 4 panel half page format. It’s one place where the anime can take advantage of it’s medium.

Now while that’s not the funniest or the most typical gag on the show, it does demonstrate what the show does best – nail the rhythm of a 4 panel gag strip.

Here’s a few other notes on how it takes advantage of the medium:

  • Movement. Gags that rely on movement (e.g. the kick with the shoe flying off the foot) are framed to take advantage of actual movement.
  • Asides. Not super-keen on this technique, if only because it’s been done to death by Family Guy, but it will throw in extra shots to illustrate something said, rather than keep to the proscenium leaning step ups preferred by the manga.
  • Visual gags. Similarly it will sometimes add visual gags to the background that weren’t present originally. The best example is the strip where Aria’s suggesting boys might join the school to start a harem and in the anime we see someone in the background clearly hoping for just that. That strip’s anime version is also a good illustration of the asides the anime uses, as we get asides to both an 80′s style sex comedy and a Maria-sama ga Miteru style show to match what Aria’s suggesting.

However, as good as the anime is adapting individual strips from the manga, there’s a couple of flaws.

Firstly there’s the issue of repetition, both in terms of the structure and the punchlines. The structure of the jokes can be so similar, that over half an hour it can get wearisome. Add in the fact that so many punchlines seem really similar in the first episode and I wouldn’t blame you for tapping out. Personally I found enough to admire in the mechanics of it to push on, particularly as most of these sort of adaptations let the air out of the gags, and this gets the rhythm right. You, on the other hand, might find the amount of times Shino turns the conversation towards periods somewhat sapping.

The big flaw though reveals itself in episode 3. Or rather in the preview to episode 3. It just gets confirmed in episode 3.

One of the anime’s gags is that in the preview the characters mention what pages from the manga they are adapting next week. Episode 1 covers the first 32 pages, episode 2 covers pages 33 to 56, episode 3 on the other hand only covers page 57 to 60.

Four pages. In a half hour anime. Even Naruto manages more pages than that.

What this meant was we were going to get lots of anime “original” material. And by original I mean they turned the show into exactly what you might have thought it was going in. We get a load of fanservice, gags that outstay their welcome and finally, accidental bestiality.

There’s a fine line that the manga walks with its dirty jokes and in episode three the anime takes a running jump over that line. There’s clues that the screenwriter’s sense of humour might not be on the same page as the comic’s in the first two episodes, but by episode three it becomes crystal clear. The big problem with it is they don’t have the character Takatoshi around to act as straight man to Shino and so her digressions into stupidity go unanswered. Without someone to annoy them in the show, idiots are just annoying you the viewer. Plus she seems more idiotic when the anime screenwriters write her without the original manga’s scripts to base the gags on.

In short, it’s a really awful episode.

Episode four promises more manga adaptations so hopefully that will get back on form, though given how bad episode 3 was that’s the only chance I’m giving it.

If you do have an interest in the mechanics of gag anime I’d definitely recommend the first episode at the very least, as to me it felt much closer to the sort of shows we got during the dawn of late night anime than we get nowadays.

Oh, and the ending animation is really well made, to the point where you’ll wish you’d seen whatever show from an alternate reality it really belongs to.

Category: Anime, Manga

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MADstravaganza 4 – Amecon – Saturday August 14th, 8pm

COME!

Category: Anime, Stupidity

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Possibly non-existent specialist anime/manga bloggers I’d like to read.

Spending too much time researching and not enough writing of late. In order to write that promised piece on the early 90s TV anime malaise, I’m now gathering information on anime from 1970. May have over shot my target a little there.

The following thoughts might find themselves in the even longer promised “Science Fiction is the Arthritis Crippling the Anime Industry” post, but then again I may never finish that, so might as well use them here while they’re fresh in my mind.

Going back through titles both pre- and post-1977 it struck me there’s threads of discussion that are perennially under-discussed in Anglophone online fandom outside of a few places like Mike Toole’s new column on Anime News Network or Ben Ettinger’s site.

When you do see discussion of older shows it has a tendency towards the sci-fi end of things. It’s not surprising given that anime otaku-dom as we know it likely has its birthplace in Yamato, both in Japan and the US. Your version of history is coloured by what you were exposed to. In the UK you’d be probably be breaking some kind of law if you failed to mention Dogtanian or Mysterious Cities of Gold in an anime history article. Because of that colouring of formative experience, some historical articles end up feeling like they are writing about the fandom, while ostensibly discussing the product, but that’s hardly unique to anime and manga fandom.

However, there’s a couple of big areas that struck me as being under discussed and they are…

Baseball

Forget giant robots or magical girls, there is one genre that weathers all storms in the audience’s taste. Baseball. There are so many big baseball series, both classic and modern, that I’m certain you could easily run a blog just about baseball anime/manga. In fact I’m surprised there aren’t any already. I tried searching for them, but while I found shows like Major discussed on baseball forums, I couldn’t find any dedicated baseball anime/manga blogs.

Possibly the reason for this is that baseball itself attracts an audience with a certain degree of nerdish obsession, given that it lends itself to the accrual and processing of statistics, and those people are already expending their blogging energies on REAL baseball.

Gags

Now I do write about this occasionally myself. I’ve discussed some recent gag manga adaptations and various shows from Wonderful among others. Not to mention the vast amount of coverage I’ve given to Urusei Yatsura. However I feel there’s some pretty severe gaps in my knowledge, for instance I’d love to see more of the second Tensai Bakabon series. I tend to find myself judging all long form gag anime against prime Oshii/Ito period Urusei Yatsura and all 4 panel gag manga adaptations against Akitaro Daichi’s adaptations, and as good as they are, I’m not sure they’re the real benchmarks.

There’s a vast amount of gag manga and anime that just falls under the radar, even incredibly popular series. And while there’s plenty being written about modern gag strips and anime like Hetalia or K-On, is often without a sense of the genre’s history. It often feels like Azumanga Daioh is year dot for some of the audience. As we’re seeing more and more of a move towards this genre again, particularly as web-anime and web-manga expand, a discussion of the genre in a historical context would be helpful.

Am I right? Are these under-discussed? Or are there people out there writing about these areas and I’m just sleeping on them?

Category: Anime, Manga

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Violence Jack – Iron Castle

And now, what may be my favourite arc of Violence Jack. There’s no doubt the original run is better, it came during Nagai’s peak years after all, but for sheer crazy remixing of another Go Nagai property, this cannot be beaten. Why?

It is the Mazinger Z chapter of Violence Jack.

Mazinger Z is Go Nagai’s seminal giant robot work from 1972 and revisited multiple times since them. We’ve already seen one sequel, Great Mazinger, and one alternate retelling, God Mazinger, referenced in Violence Jack. In turn, Yasuhiro Imagawa’s 2009 anime retelling of the series, Shin Mazinger Shougeki! Z Hen, would reference Violence Jack heavily, including this arc specifically.

This arc does not involve giant robots. Oh no. Instead it involves a blind black martial artist, Jim Mazinger, who uses the young Japanese boy Kouji Kabuto as his eyes. By having Kouji sit on his shoulders and pilot him like a robot.

Jim is obviously a mix of Jim Kelly and Mazinger, with a bit of Gorongo from Zuba and Barry Hercules from Starfleet/X-Bomber (maybe Jun Hono’s father too? I don’t think I’ve seen his character design though). While Nagai had used stereotypical “sambo” characters during the sixties in titles like Shameless School, he certainly didn’t persist with it as his career progressed. Which kind of makes the cultural ignorance defence harder to take when people use it to defend manga character designs that persisted with that stereotype into the 80s and 90s. If someone like Go Nagai, who frequently goes out of his way to shock and offend, could make an effort back in the early 70s, then nobody following him really has any excuse.

Jim makes an appearance in Imagawa’s Shin Mazinger as the body that Viscount Pygman uses through much of the series, before eventually shedding that body for something resembling his traditional form. That in turn has echoes of a scene later in this particular arc, albeit with a different Mazinger cast member. I also wonder if the spear and lion we see him with in the opening episode are a reference to Gorongo from Zuba. More on the insanity that is Zuba in a later Violence Jack arc.

We open the arc with Mondo and Ryoma encountering Jim and Kouji destroying some evil karate practitioners. Kouji explains their plight while we see Doctor Hell’s evil karate dojo. Eventually Hell sends Ashura and three burly karate types to attack Kouji and Jim’s dojo. I’m going to guess those three would be analogues for particular Machine Beasts (the enemy mecha in Mazinger), not sure which though.

They attack while Kouji is away from Jim, murdering their students and taking advantage of Jim’s blindness. They are about to win when Violence Jack makes his one appearance this arc (not clear if it’s a vision or something physical), giving Kouji the chance to leap onto Jim’s shoulders. And then remove some heads from other shoulders!

Meanwhile Ryoma and Mondo are spying on some Amazonian looking martial artists dueling in the river. Naked. These are Aphrodite and Diana, based on the female robots from Mazinger. Ryoma and Mondo get spotted and surrounded by the women.

Back at the dojo we get a lengthy training sequence where Jim is training kids in karate. Sayaka, Boss, Mucha & Nuke show up during this sequence.

While Jim and Kouji prepare, Hell makes preparations of his own. Ashura trains more evil martial artists, and Hell recruits a gang of gunmen and assorted other hoodlums under the command of Count Brocken. Yes, he is headless here too…

Things begin to escalate as Brocken’s men arrive at the Kabuto dojo, Ryoma and Mondo are caught peeping by Aphrodite and Diana and Hell has a visitor at his own dojo. Kouji’s presumed dead father, Kenzo Kabuto!

As Jim makes short work of Brocken’s men, while Kenzo challenges Hell to a fight, which Hell accepts. Jim and Kouji then face the other evil karate experts that Ashura has brought with him.

Alas, tragedy awaits Jim as he faces Brocken. Brocken appears to be using a sword, but fells Jim with three gunshots. How you may ask? Well, Brocken is actually a pygmy on stilts wearing a trench coat and fake arms & head! This is why this is the best arc in Violence Jack.

All is not lost though, for back at Hell’s dojo, Kenzo defeats Hell in front of his men, tearing his heart out of his chest.

Aphrodite and Diana mop up the remaining members of Hell’s army, dispatching Brocken with a rock to the head. We then get a brief epilogue showing the grave of Jim Mazinger and the Kabuto dojo move on with their lives.

This is probably the purest remixing of another Nagai property in Violence Jack, mainly down to the fact Jack barely features in it. Instead the focus is just on changing elements of Mazinger into a martial arts movie parody. The flexible supernatural nature of the series means you can buy a headless hoodlum like Brocken, after all we’ve seen giants, demons and psychics already. So the gag of revealing him to be the Pygman stand-in in a ridiculous disguise, is further out there.

That flexible supernatural nature comes back in a big way during the next arc, where we get a prison exploitation movie homage/parody. More on that next time!

Category: Manga

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Durarara!!

I wrote about the first three episodes and the gist of the show over here.

The first 12 episodes are really great, totally living up to the promise of those opening episodes. Had it stopped there, I’d probably love it as much as I did the same team’s Bacanno!. The problem is they then went straight into another 12 episode story arc.

That second arc unfortunately pales next to the first. It’s more to do with the strengths of the first arc than any specific flaws the second has. Particularly how those strengths aren’t able to be duplicated in the second arc due to the nature of the adaptation.

The big problem is that the first arc does a really great job of introducing characters, and there’s a lot of characters it has to introduce. The second arc has a lot less characters to fill us in on, and some of the new characters don’t get their backgrounds fleshed out.

Where the first arc felt like a series of interlocking origin stories, the second arc has to deal with a fairly linear gang war story. We do get a couple of new origin stories and a couple of fun character introductions in there, but it doesn’t compare with the weirdness of the first arc. Related to this is the second arc’s use of different narrators to relay different points of view of the narrative and characters isn’t as strong as the first arc’s episodes.

The second problem is that the lead of the first arc, Celty, is pushed into a supporting character role in the second arc, with Mikado, Masaomi and particularly Anri taking the lead roles.

Frankly, they aren’t as interesting as the adult characters, plus the plans of Izaya which set them up as the main characters, are revealed as delusions of grandeur by the end. Which is kind of the point, and you can appreciate that when the point is forcibly made by Simon in the final episode, but while you’re getting there you’re expecting a little more than what you get.

That plan of Izaya’s is probably the one weakness that is the arc’s own. The plan relies on that screen-writing cliche of not having characters talk to one another in order to keep the running time up and the story going. If the three had just talked honestly to one another the whole story would have lasted on episode. They give enough reasons to keep the characters emotionally isolated from each other, and that isolation is somewhat the theme of the arc, but I felt there was about one too many episodes of drawing that out. It passed from tension to frustration.

Had they put a gap between arcs, I think I’d have been a bit more accepting of the changes, but in contrast with the opening arc it was a little dissatisfying.

That being said, there’s still plenty to like in the second arc, particularly the various fight scenes with Shizuo and the inventive lengthy chase sequence where Anri is pursued by the Yellow Scarves. And there’s a pay-off between Izaya and Anri (and then Izaya & Simon) at the end that puts Izaya’s self-proclaimed “love” of humanity in a clearer light. Makes me wonder if there’s some subtle word play around that in the original Japanese dialogue that the Crunchyroll subtitles miss?

Certainly there’s nothing in the second half that would put me off wanting more Durarara!!, there’s still mysteries to be explored and it’s full of engaging characters. I just hope that further story arcs don’t rely on three teenagers not talking too one another to power twelve episodes worth of plot.

Category: Anime

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Utena Ephemera

I was going through some nineties Newtype freebies I still have lying around while trying to find the copies of V-Max I hope I still have somewhere and found the following bit of nonsense from a Utena ‘zine that came with a 1997 issue.

Category: Anime, Manga

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CIOASIISAG Part 25 – Over The Edge

My neck’s slowly getting back to game strength, so it’s time to return to my journey through my personal gaming history.

While a lot of gamers in the 90s were huge fans of Mark Rein·Hagen’s Vampire the Masquerade, I prefered Jonathan Tweet’s Over The Edge. The pair had created Ars Magica earlier in their careers, and their subsequent individual games are continuations both in gaming mechanisms and story elements.

However, rather than the abiding goth/metal/spiritualist/ecologist overtones of Rein·Hagen’s games, Tweet’s is (as a gamer I ran it with at university once said) Naked Lunch The RPG.

Taking place on the amoral Mediterranean island of Al Amarja, it’s a surreal thriller of game, one whose direction can vary greatly depending on the group of players. In part this is down the mix of influences Tweet brings the background of the game, but more over it is down the incredibly simple ruleset and the infinitely flexible character generation system it supports.

Like Tweet’s rewrite of D&D for the 3rd Edition, OTE is notable for being able to put the rules on a single page. Unlike D&D, it isn’t backing that up with pages of skills, spell lists, character classes, powers and monsters. Each character is described by three stats that are unique to them and a flaw. For anything else they either simply roll 2 dice for or they cannot do it at all. It’s a system that you can easily tear from the background material and use to for any material you want, as long as you’ve got a group who are willing to collaborate rather than play a RPG as some sort of contest between the players and the GM.

A typical Over The Edge game involves the player characters as tourists visiting (or fleeing to) Al Amarja. The why is usually down to the players, they might choose to start as a group or be thrown together by fate and the vagaries of Al Amarja’s immigration controls.

For instance, the last campaign I ran, the players were all recruited by a secret conspiracy who were battling a satanic children’s author in New York prior to being sent to Al Amarja to uncover the conspiracy said children’s author was part of. This being Over The Edge, both conspiracies were actually part of the same larger conspiracy, The Movers, a conspiracy so fractured, large and unwieldy that no one knows who is in charge (one published adventure explores this by having someone just decide that if they act like they are the leader it will have pretty much the same effect as if they were).

Having bought most of the material that was published for the game, I can safely say you can probably just get away with using the core rulebook. A lot of the adventures are fall between two stools, too detailed to improvise around, but not not detailed enough to hold you and your players interests. One of them is even a run around the sewers… Even EVERY Neverwinter Nights level designer figured that out as a setting, you don’t really need to drop money on clichés like that.

You’ll probably be able to put something better together using the vast amount background colour the rulebook provides and the characters your players create. The sourcebooks are stronger, and often have better adventures than the stand alone adventures, but they are not essential. Personally I really liked the Player’s Survival Guide, Weather The Cuckoo Likes and Friend or Foe? Thinking about it, while there’s nothing really essential in terms of supplements for running the game, the Survival Guide is definitely worth picking up. Lots of good ideas in there that go beyond just Over The Edge.

Easily in my top ten RPGs, the setting, rules and highly customisable character generation make it one of the best RPGs of the nineties. Possibly THE best. And if you are loving Durarara and like RPGs then you definitely want to pick Over The Edge up. Their mixes of the mundane, the weird and warring factions are pretty similar. Certainly enough that watching Durarara reminded me I had this post waiting to be finished in my drafts.

Category: Cut It Open And See If It Swallowed Any Gems, Role-playing Games

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Hetalia Axis Powers – Episodes 1 to 26

This was, of course, a show I had thoroughly PSHAW’D when it first appeared. Anthropomorphised countries? WWII? It sounded like a dreadful idea.

However, while writing the piece on Wonderful, I decided I ought to check out the big modern gag anime that I hadn’t already seen. Namely, Lucky Star, K-On and Hetalia. While Lucky Star and K-On don’t really work for me in the form they are in, I was pleasantly surprised to find myself enjoying Hetalia.

Despite what the loudest, most obnoxious parts of its fandom might suggest to you, it works on a variety of levels, not just that of pretty boys in uniforms. In fact, the pandering innuendo is probably the weakest aspect of its humour, which unfortunately becomes more of a crutch for the series than is in evidence during this first batch of episodes.

What the show is strongest on is the historical humour, often delivering jokes that are arguably too clever for their own good, due to their reliance on very specific historical and cultural events (what other anime is making Busby Stoop Chair gags?). I’m a big fan of overly specific humour and parody, but I can see how the need to research the history to get some of the jokes would be off putting. And to it’s credit it doesn’t overuse them, often using them a starting point, spinning the humour off the historical reference by using it’s main comedic weapon.

Namely, national stereotypes.

Now there certainly is the potential to be truly offensive here, and it’s easy to assume it would be by the description. Or indeed the name. However, from my point of view, it’s no more offensive than ‘Allo, ‘Allo and it’s probably about the geopolitics of WW2 to the same extent as that erstwhile British sitcom. Of course people complained about ‘Allo ‘Allo, so it’s not surprising that Hetalia has its critics too.

Where the series mainly confines its use of anthropomorphic geopolitics is in the non-WW2 sections, particularly the Chibitalia segments set during the Holy Roman Empire. The WW2 era is wisely left more for the broadest gags based on national stereotypes. Because some of those gags are very broad, it’s worth avoiding watching too many episodes in a row. There’s only so many jokes about Italy being obsessed with food and surrendering you can watch in one sitting, even if they are interspersed with sketches about historical border changes in Central Europe.

The writing is so all over the place and the animation functional but consistent, that it won’t rank up there with all time classic gag anime, but it’s not as dumb as it looks on the surface. Well, OK, it is that dumb sometimes, but it’s also too clever for its own good at other times. And the timing and editing is very good, light years ahead of the likes of Lucky Star and K-On.

Category: Anime

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Professor Layton & The Eternal Diva

This is the third of three reviews of films I caught at the BFI’s Anime Weekend. They run the weekend every couple of years and it’s well worth paying attention to as you’ll get a chance to see films you won’t at UK anime conventions (i.e. Mind Game in 2006, The Girl Who Leapt Through Time in 2008).

Luke and Professor Layton find themselves in a puzzle contest promising eternal life.

This film is not going to disappoint fans of the Professor Layton games, and there’s likely enough of those fans that it won’t need any other audience.

That being said, there’s only a couple of instances where familiarity with the games is intended, and frankly if you’ve only played the English language releases, they’ll likely leave you similarly non-plussed as the non-fans. You see, this film takes place after the fourth game in the series, part of a prequel continuity set before the games we’ve had translated so far.

That means there are a handful of characters it assumes you are familiar with, such as Layton’s other assistant, Remi Altava and Inspector Grosky, the ridiculously manly Scotland Yard detective, whose chest hair is always trying to escape his shirt. You won’t have met them yet unless you’ve played Professor Layton and the Spectre’s Flute, but with one exception you can easily grasp their characters within seconds of their introduction.

Otherwise, it’s easy to grasp what’s going on in the story, no matter how preposterous it gets. And it does. It is Professor Layton after all. However, like the writing on the games, it does such a good job of drawing you into Layton’s world, that it is still completely possible for you to guess the final reveal, even though it is completely outside of our reality. It makes complete sense given what you’ll have seen up to that point and it plays fair in giving you clues to that reveal. The Sherlock Holmes influences in the characters and the Lupin III influences in the game’s OTT set pieces, means it all transfers very well to the screen. Even the puzzle sections work well, and they even find a way to fit the games typography organically into the film.

Visually it continues the look of the OLM produced cut scenes and Level 5′s character design. This means you get a cast full of big headed grotesques and weirdos, who move in a very pleasing manner with some strong camera movements. I really, really like some of the running sequences in both the film and the game cutscenes. They are just so full of character.

Layton himself is probably the weak point, the would-be iconic nature of his design and particularly his dot eyes, leaves him rather plain in terms of expression when placed next to plucky Luke, the boisterous Grosky or the ass-kicking Remi. Though that might be just because he’s a British Gentleman as the script continually reminds you to comic effect. Though apparently being a British Gentleman means chatting during an opera performance and blocking the view of the people behind with your big top hat. He does get an action scene of his own near the climax that is quite fun despite the limitations in his character design.

Definitely a must see for fans of the games, but certainly worth a rental or visit to a screening when it becomes available whoever you are.

Category: Anime, Videogames

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Welcome To The Space Show

This is the second of three reviews of films I caught at the BFI’s Anime Weekend. They run the weekend every couple of years and it’s well worth paying attention to as you’ll get a chance to see films you won’t at UK anime conventions (i.e. Mind Game in 2006, The Girl Who Leapt Through Time in 2008).

Sci-fi take on a traditional children’s adventure yarn, told with humour and an imaginative line in aliens.

Welcome to the Space Show
is a project from the “Besame Mucho” team of director Koji Masunari, writer Hideyuki Kurata and producer Tomonori Ochikoshi, along with their Read or Die collaborator, character designer/animation director Masashi Ishihama.

It tells the tale of 5 children who get whisked off into an adventure in space during their annual holiday in the countryside. “Five Go Off To Space” if you like. It definitely adheres to the unsupervised nature of popular children’s adventure fiction. There’s even a dog and evil smugglers!

What weaknesses there are, seem to come from Kurata. The story is too long, caused by there being a few too many elements that needed to be set up to get to the ending. It’s not that it really lags, it’s just that it feels like there’s just a litle too much of it. It really pushes the number of “Chekhov’s gun” moments you can have in a story. On top of that, the villains are sketches rather than fully drawn personalities and lack fleshed out motivations. That’s something that you could see in the team’s Read Or Die projects too, a focus on the mechanics of the plot over clarifying the actual reasons it was all happening.

However, Kurata is also great at writing gags and likeable heroines. The comedy in the film is one of the film’s strongest points, full of genuinely amusing lines and situations. And the central conflict isn’t really the one between the heroes and the villains, but between two cousins who have fallen out over a lost rabbit. That totally human dilemma grounds the sci-fi lunacy that surrounds it, and allows the film to get away with leaving its villains with motives that are only hinted at.

The other overwhelmingly strong aspect of the film is the visual inventiveness, particularly in terms of creating the sense of a universe teeming with diverse life forms. In the Q&A after the screening, Masunari said there were about 400 different alien designs used through the film. Personally it took me back to some of the brief insane crowd scenes you’d get in Urusei Yatsura, where they’d populate a crowd with characters from earlier episodes. Except in Welcome To The Space Show, this was happening for most of the running time of the film. It avoids being a distraction, instead it works more like the little incidental gags you’d get in the What-A-Mess books. I suspect rewatching will pay dividends as extra visual gags reveal themselves.

Of the three films I saw at the BFI Anime Weekend, it was easily my favourite despite its flaws. While not a classic, it’s a good family film. More importantly it’s more talent making the leap from TV/OAVs to movies, and it’s a strong debut feature for Sony’s A-1 Pictures. Would love to see them get Kazuki Akane & Hiroshi Onogi (Noein, Birdy The Mighty Decode) to create an original film too, so hopefully this one is a big enough hit to make them continue on the feature film route (Welcome To The Space Show is yet to be released in Japan, this was the second screening in the world so far).

Category: Anime

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